Take note that a unique/boss mobs that spawns with “ Enchanted” will have an extra 75 resistance (to that one element), and a “Magic Resistant” Unique/boss mob will gain 40 elemental resistance (fire, cold, and lightning). (For PvP, this also is true against enemy players/minions). The lowest that a monster’s resistance to any element can be lowered is to a combined total of -100. Balance is already not the same as D2 and that is good as the trapsin received a buff and a slight change to NHAM.Monsters are considered “immune” when their resistance to an element becomes 100 or greater. Making game logic stupid to balance something is stupid. A hdin with a tele staff I am sure would clear chaos faster than a cold sorc breaking immunes with high resistances remaining LOL. Teleport is a broken spell that will make the sorc the best starter pick regardless unless there is a change and smite will always be the best for ubers unless there are changes LOLOL. I don’t think that after breaking cold immunes chaos running with a blizz sorc will be as good as AT or pindle with cold sorc. This doesn’t change that much as sorcs could just run pindle or AT and be super efficient regardless with teleport. Paladins and sorcs are going to rule every ladder otherwise. They probably need a balance pass on the game. I believe that this is quite intentional. Lower resist and conviction lowering resists on immunes by 1/5 effectiveness should be emulated by anything else that states lower resist. There are too many discrepancies in this game in regards to things that state the exact same thing and their function. LOL cold mastery is actually lowering resistance now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |